This series of cards offers several different hands-on activities to promote technical skill development in the engineering classroom. The central theme of these activities centers around creation of assistive technology to aid people living with disabilities. However, many of the activities can be easily adapted to meet any engineering discipline looking for hands-on workshops for technical skill development.
User-centered design activities will help students build with purpose. The use of the constructionist framework (learn by doing/making) allows students to develop their own engineering self-efficacy through continuous exposure of tools, and technical skill development. The central theme of the cards is to promote technical skill development while students learn to communicate societal benefits and design products that create extraordinary value.
Who:
This should be implemented in the undergraduate design curriculum. It is best served for 1st and 2nd year students to expose them to design thinking and user, or customer-centered design. It also serves those looking for ways to incorporate accessibility and inclusion into the engineering design classroom by incorporating design concepts for people living with disabilities.
Where:
These activities are appropriate for any design class across the engineering curriculum. To promote inclusion and access, all of these activities can be completed using basic low-fidelity prototyping materials. Lab spaces with open desks and design space and access to makerspace facilities is a plus! To finish up CAD modeling with 3D printing, access to 3D printers is a bonus! Please see a list of my supplies kit below for a great resource in getting started with Low-fidelity prototyping.