In this card, we provide ways for undergraduate engineering students, regardless of their major, to engage in hands-on projects to build models using provided drawings or via reverse engineering. The main objective of this card is to encourage students and instructors to visit their local industry or innovation museum to identify an artifact that resonates with them the most. This real-world exposure will help them in creating either a functional replica or perhaps an improved version of the artifact. The card potentially emphasizes Entrepreneurial Mindset Learning (EML) for students to foster curiosity, connections and create values.
Section 1: Existing Practices
Currently, in our institution for the MANF1000 Manufacturing Processes course, the learning outcomes are:
Students receive formal hands on training from instructors and technicians on traditional manufacturing machines such as lathes, mills, rolling, bending, and welding, working on a semester-long project in groups of three or maximum four students. Over the last few semesters, students have worked successfully on Wobbler Engines. Several versions of the Wobbler Engines are available online, but the drawings for this specific Wobbler Engine, that students have built over the last several semesters, are provided in the following (files) section of the card.
While learning to operate lathes, mills, and other machines in the manufacturing lab, students also learn to read drawings and ultimately manufacture and assemble parts into a functioning Wobbler Engine. This project has been successful for several semesters at our institute. However, we believe that exposing students to real world functioning machines through visits to local museums will enhance an entrepreneurial mindset among students.
Section 2: Potential Opportunities
To identify EML opportunities for manufacturing students, we have shown examples from the Charles River Museum of Industry and Innovation (CRMII) in Waltham, Massachusetts. For more information about CRMII, readers are encouraged to visit Charles River Museum's YouTube Channel as well.
Our opportunity arose when the director of education of museum reached out about a scale wooden model of a working steam engine simulator made by Wentworth students in 1935. This model, currently in need of restoration, was built by students from our institution, giving us a special connection to this project and an opportunity to contribute to the community.
A visit to the CRMII revealed a rich history created by innovators such as Francis Cabot Lowell, Paul Moody, and Aaron Lufkin Dennison. The original equipments, however, meticulously curated, often require maintenance, repair, and calibration. We realized that much of this work is carried out by older individuals with firsthand or secondhand experience with these machines. By involving the younger generation, we can preserve history and give students insight into past technologies, how they can be preserved, or even improved with current knowledge, technology, and resources.
Section 3: How to Promote EML and Community Engagement
Current Engagement: Two students from our institute (particularly in Mechanical Engineering) have shown interest in restoring the 1935 steam model and are currently working with the director of education of the museum to learn about the model technology and how to make it functional again. The steps to be taken by students and instructors are:
Proposed Module Scheme: To enhance this engagement and smooth adaptation of the activity, we propose the following modules for a semester-long project.
Module 1: Introduction to Manufacturing Processes and Community Engagement
Module 2: Drawing Analysis and Project Planning
Module 3: Hands-On Model Manufacturing, Problem-Solving, and Troubleshooting
Module 4: Testing, Evaluation, and Documentation
Module 5: Innovation, Entrepreneurial Strategy, and Path to Commercialization
Learning Objectives for a 15-Week Course:
Module 1 - Drawings and Familiarization with the Local Museums and Industries (3 weeks)
Module 2 - Detailed Analysis and Project Planning (2 weeks)
Module 3 - Manufacturing and Iteration (7 weeks)
Module 4 - Testing, Evaluation, Documentation and Presentation (2 weeks)
Module 5 - Innovation and Entrepreneurial Strategy (1 week)
While these modules seem straightforward, there will be numerous opportunities for students to troubleshoot and reverse engineer the designs, all while understanding and practicing the concepts of geometric dimensioning and tolerances (GD&T).