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CARD
16213525419
Updated: 9/8/2021 10:31 AM
ByBill Kline (In Memoriam), Bill Kline (In Memoriam)Doug MeltonDoug Melton
The increasing complexity of the challenges facing our society and world suggests that engineering graduates must be outstanding problem solvers, designers, and value creators in a variety of settings. The solutions, designs, and systems created must solve technical problems and provide benefit to a variety of stakeholders who may have broad interests in financial, social, and environmental outcomes.Engineering education often focuses on the quantitative skills of problem solving yet solutions to many of the most challenging problems require higher level design, entrepreneurial mindset, and value creation skills. The opportunity to create value, or to fail to, occurs in many settings with engineers commonly called upon to create value in design settings. While being a good designer is a hallmark trait of an engineer, current approaches to teaching design need improvement because a high percentage of products and services introduced to the marketplace fail to find success. An engineering education with emphasis on employing an entrepreneurial mindset would improve the odds of success. Applying methods from systems engineering, this work extends the idea of developing a product to developing a successful solution within a system. That system includes stakeholders, features, and a series of views representing the designed system or product. It is shown that these results are highly complementary to existing conceptions of ‘creating value’ as part of the 3 C’s. Tools and views are presented for classroom use to support the 'creating value' objective through case studies of successful and unsuccessful products. Results from a first run of a class exploring these new approaches are provided in a 2018 ASEE paper.The elements of a ‘value creation’ mindset in an engineering education entrepreneurial context includes:1. Value is a relative concept and is illustrated through selection or choice.2. Creating and capturing value at the enterprise or organizational level can be illustrated in the completeness and alignment of product, business, and execution models. (customer desirability, technically feasible, business viability, organizationally implementable)3. The value of a product or offering can be studied by a. identifying important stakeholders and features and b. developing a product or offering to perform and exhibit the important features identified. 4. Products and systems are successful when they provide capabilities and characteristics that a significant number of stakeholders find attractive and choose over competing options.
DisciplinesComprehensive InstitutionsRose-Hulman Institute of Technology | The Kern Family Foundation
CARD
461402469
Updated: 9/8/2021 10:32 AM
ByMaysam Nezafati, Maysam NezafatiJoe Le Doux, Joe Le DouxKatherine Shook, Katherine ShookKelvin PierreKelvin Pierre
How we used Entrepreneurial Mindset to eliminate bias in design? This card describes the framework of a project, designed for an undergraduate engineering course where students' curiosity is challenged to identify cases of non-inclusive engineering designs and work in teams to propose a solution to the flawed designs using the concepts they learned within the class or outside class. In this assignment, students share their personal experiences of exposure to a biased design as a story with their teammates (see this card) where they discuss the importance and impact of each design, both on a personal and societal level. Potentially a connection could be created between the personal experiences and the topics students choose which acts as an intrinsic motivation tool to work as a team to create value for the negatively affected people. Our experience from piloting the project in an engineering course:This project provides a platform for any engineering student to demonstrate their 3Cs. For the first time this assignment was executed in a major-required second-year analytically-focused biomedical engineering course called “Conservation Principles in Biomedical Engineering”; but the scope of resources shared here, can be customized for any engineering course. Also, based on class size, available infrastructures in the institutions, and format of the class (virtual, in-person, or hybrid) the instructors can modify the logistics or pace of the project phases. The quality of the artifacts significantly improved when students worked as groups of four. To evaluate the effectiveness of integrating EM using this project two implementation schedule was used. In the first approach the project was executed in two consecutive weeks at the end of semester. In the second approach, the project was dispersed through the semester. Both students and instructors found the second method more effective. Project's structure:Preparation: Brainstorming: students are asked to work on their own to look for examples of non-inclusive (biased, flawed) designs. Story 1 (motivation): they share a case of a flawed design that personally affected them or a loved one. In this story, they identify whom the existing process or design was intended to create value for, how bias affected the design, and how this impacted the person they are reflecting about. By having students tell a personal story we hope to make the impact of non-inclusive designs seem more real to them and to increase their motivation and sense of connection to the project. Phase 1:Case study: each student on the team shares their ideas for what they can work on together as a team. The team is tasked with identifying a flawed non-inclusive engineering design they’d like to learn more about and then developing a case study designed to inform and motivate members of the lay public about the flawed design and affected people. Story 2: each team member should write a creative story that illustrates, in an emotionally evocative and concrete way, how the flawed design (the one that they studied) has negatively impacted an individual or group of people. Phase 2:Proposal: the team create an engineering proposal for how to rectify the shortcomings of the existing design. To complete the second report, students use the engineering skills learned in the course to analyze the original design and to propose a new solution or a modification to the existing design, that will create value for the individuals who were not well-served by the original design. The objective of this part of the project is to allow students to see how the skills they have learned in the course can help them better understand how the design works, as well as how to improve it. Story 3: each team member should write a hypothetical story about a positive transformation that can happen to the affected user, if the proposal's modifications are executed successfully. This story should have technical details and have a professional audience. Presentation: (TED talk meets elevator pitch) the students present their work in a 2 minutes pitch presentation, addressing what was the value they created? why they think that is important? How they they want to solve the issue?
DisciplinesComprehensive InstitutionsGeorgia Institute of Technology
EXEMPLAR CARD REVIEWED CARD
9241511891
Updated: 9/8/2021 10:21 AM
Reviewed: 10/14/2022 3:04 PM
ByBrittany Nelson-Cheeseman, Brittany Nelson-CheesemanDeborah Besser, Deborah BesserDoug Dunston, Doug DunstonKundan NepalKundan Nepal
The Situational Motivation Scale tool, which is known as SIMS, is a vetted tool which measures student interest and self regulation on specific tasks. Doug Dunston facilitated a "professor-as-the-engineering-student" experience in which University of St. Thomas faculty self-assessed motivation and regulation on an engineering task of their choosing. The experience of assessing motivation, and by extension curiosity, led several engineering faculty to use this tool to assess and increase student intrinsic motivation and self regulation on specific tasks. Assessment of the tool includes a visual representation of motivation and regulation. An umbrella IRB study allowed for faculty to better understand student curiosity and adjust in real time without compromising student anonymity.
TagsM&M - August - 2019 | EUFD 2019 CategoriesCampus & Outreach DisciplinesComprehensive InstitutionsUniversity of St. Thomas
EXEMPLAR CARD REVIEWED CARD
1825435757
Updated: 1/25/2022 4:27 PM
Reviewed: 10/14/2022 2:57 PM
ByCheryl Li, Cheryl LiJean Nocito Gobel, Jean Nocito GobelMaria-Isabel Carnasciali, Maria-Isabel CarnascialiNadiye Erdil, Nadiye ErdilRonald HarichandranRonald Harichandran
This CardDeck provides a link to each of the 18 e-learning modules created by the University of New Haven that help develop an entrepreneurial mindset in students. The modules are designed to be integrated into existing engineering and computer science courses. Our efforts, as part of KEEN, are aimed at fostering an entrepreneurial mindset in engineering students. An entrepreneurial mindset applies to all aspects of life, beginning with curiosity about our changing world, integrating information from various resources to gain insight, and identifying unexpected opportunities to create value. We believe that an engineer equipped with an entrepreneurial mindset will be able to create extraordinary value within any type of organization. Development of 18 e-learning modules supporting entrepreneurially minded learning is part of this effort. The University of New Haven, a KEEN partner institution for over 7 years, aims to instill an entrepreneurial mindset in its engineering students by integrating the 18 e-learning modules into existing engineering and computer science courses. The e-learning modules are interactive, structured in a way that will allow integration into regular courses or utilization as supplementary resources, and each are accompanied with a teaching guide. The modules are generic enough to allow their deployment in various courses and majors.The length of each module is 3-9 hours of online student work. Online student work includes the amount of time a student is expected to spend reviewing material in a module as well as the average time needed to complete module assignments, activities or exercises.The development and implementation of the e-Learning Modules has taken placed over the past several years. Several papers and conference presentations document that effort and we invite you to read them - including 2 related papers at the most recent ASEE 2020 conference. Please scroll down to the resources section for direct links to the papers. E-Learning Modules Overview Videos You can see about a two-minute video in the following links to learn more about each module. Adapting a Business to a Changing Climate Applying Systems Thinking to Complex Problems Building Relationships with Corporations and Communities Building, Sustaining and Leading Effective Teams and Establishing Performance Goals Defining and Protecting Intellectual Property Determining Market Risks Developing a Business Plan that Addresses Stakeholder Interests, Market Potential and Economics Developing Customer Awareness and Quickly Testing Concepts Through Customer Engagement Cost of Production and Market Conditions Financing a Business Generating New Ideas Based on Societal Needs and Business Opportunities Innovating to Solve Problems under Organizational Constraints Innovative Client-Centered Solutions Through Design Thinking Learning from Failure Resolving Ethical Issues Role of Product in Value Creation The Elevator Pitch: Advocating for Your Good Ideas Thinking Creatively to Drive Innovation
CategoriesEngineering Unleashed Resources DisciplinesComprehensive InstitutionsUniversity of New Haven
CARD
217110344
Updated: 1/27/2023 12:18 PM
ByElise Barrella, Elise BarrellaCheryl Bodnar, Cheryl BodnarMaria-Isabel Carnasciali, Maria-Isabel CarnascialiJuan Cruz, Juan CruzHeather Dillon, Heather Dillon plus 3 more
Although there has been a considerable increase in entrepreneurially-minded learning (EML) within engineering education, assessment of EM may be challenging. Concept maps (cmaps) are a direct assessment method that can provide a snapshot of students’ conceptual understanding of EM. A cmap provides a visual representation of an individual’s understanding of a topic through the use of nodes (concepts) and links (connections between concepts).This research-based toolkit provides an introduction to designing concept map assignments and scoring the cmaps to assess EML in your undergraduate engineering courses. The toolkit includes short videos, instructional guides for instructors and students, case studies, and templates that (1) introduce concept maps as an EML teaching and learning tool, (2) illustrate four types of concept map activities, (3) demonstrate multiple concept map scoring approaches, and (4) share lessons learned from implementing EM concept maps in different types of engineering courses (e.g., statics, first-year design, technical writing elective) across five different institutions. The modules and resources are available on the EM Concept Map Toolkit site.
Tagsconcept maps | assessment | toolkit CategoriesClassroom & Courses | Engineering Unleashed Resources DisciplinesComprehensive InstitutionsOther | Rowan University | University of New Haven | University of Washington Tacoma | The Ohio State University | Bucknell University
CARD
494590
Updated: 6/22/2020 11:06 AM
ByKaitlin Mallouk, Kaitlin MalloukMichael JohnsonMichael Johnson
We will be capturing all cards related to First-Year Programs Division presentations at the 2020 ASEE Virtual Conference using this CardDeck.  The entire FPD Schedule with links directly to Pathable (the Virtual Conference System) is available at this link: https://drive.google.com/file/d/1mRDLpmOTw6-zomXUYa96OhbsAavsxnZT/view Scroll down to the folders below to view all the links.  To add your card to this deck, please comment at the bottom of this card and link to your card by typing # and then entering in the title of your card.  @Kaitlin Mallouk has already added an example in the comments below.
DisciplinesEngineering Education InstitutionsRowan University | The Kern Family Foundation
CARD
19151112
Updated: 1/9/2020 1:07 PM
ByElizabeth DeBartolo, Elizabeth DeBartoloJeanne Christman, Jeanne ChristmanJennifer Bailey, Jennifer BaileyJennifer O'Neil, Jennifer O'NeilMario Gomes, Mario Gomes plus 2 more
Climb the walls between departments, find new collaborators and opportunities around your campus.  Are you looking for ways to learn from others and discuss new ideas in an informal, supportive environment? Are you looking for ways to build community and make connections across departments and colleges? Look no further, start a Teaching Circle today!  RIT’s teaching circle was comprised a group of faculty, all interested in learning more about EML. We read The Saber-Tooth Curriculum, which made us think about what we teach, and why we teach it. Teaching Circle members formed the core group of a June 2019 ICE Workshop held on campus, and some continued on to a Fall 2019 Teaching Circle where we are exploring EM201 and continuing to share best practices.      The greatest value from our Teaching Circle so far is that a group of 20 faculty from eight different departments in two different colleges have spent time talking about what we do and connecting around the common theme of mindsets and skillsets for the courses we teach; together, we are building a community of faculty and support system.  How do you support and evaluate quality teaching on your campus?
DisciplinesComprehensive InstitutionsRochester Institute of Technology
EXEMPLAR CARD REVIEWED CARD
40781534
Updated: 10/14/2022 3:06 PM
Reviewed: 10/14/2022 3:07 PM
ByAlan ChevilleAlan Cheville
Summary: This activity is designed for capstone and other in-depth design classes where students tend to jump in to building projects which don’t create meaningful value for their client. This activity outlines how to have students develop hypotheses about how their project will create value, then interview users and clients, using the data they collect to test and refine their value propositions. While this activity works amazingly well to get students to think divergently about projects, and even pivot the direction they are pursuing, doing it well is quite time consuming so it is really only appropriate for long-term projects such as those found in capstone design courses.Background: Studies of how most students (who are novice designers) approach design finds they tend to want to jump in to building something, even if what they want to build doesn’t really meet the needs of their client or create lasting value. This activity is designed to interfere with this “design freezing” mindset and is appropriate for capstone and other longer-term design projects where students want to jump right into building a design project without first understanding how their work will create value for the client. Rather than a pre-packaged method, complete with exercises to hand out the goal of this card is give you some ideas to address how to to get teams to focus more explicitly on creating value. Please modify or adapt these materials to suit your needs.Caution: If your course has teams create products to tight specifications dictated by a client, this method may not be suitable. Rather it is appropriate in the case that a client has blinders on due to the fact that they are deeply embedded in the problem space or looks at a project through the lens of their own experience. Duration & Approach: This long-term (4-8 week) activity is designed to help student design teams explore a project idea from multiple perspectives before investing time, energy, and resources in creating a solution. To create value in a design project, students should be able to think divergently and thoroughly explore the problem space before they can begin to converge on a design that creates value. The issue that often arises is that students lack the experience to really understand the boundaries of the design space in which they will work. Since many students have little real-world experience a key aspect of design is to see a project from others’ perspectives. The approach outlined here has student teams identify project stakeholders then go into the community and conduct interviews to explore how the project they will eventually build creates value for various users. This approach is adapted from Steve Blank’s lean startup model.To understand how their project addresses (or fails to address) stakeholder needs, students first create a handwritten representation of their project called a stakeholder-feature model. This diagram has a team hypothesize what features will create value and which stakeholders the features will have value for. Using this diagram students use a semi-structured interview protocol to identify and test the (often unstated) hypotheses that are built in to the stakeholder-feature model. Students pair up to conduct interviews with potential stakeholders, and use the interview data to refine their model and identify how their project does or does not create value for their identified stakeholder.Benefits & Resources: The benefit to this approach is that students create hypotheses about how their project creates value and then test these hypotheses by interact directly from users of their design. The hypotheses are initially derived from the stakeholder-feature diagram but as students conduct interviews new hypotheses should emerge. The evidence they gather has been very effective in getting students to “unfreeze” their design thinking and pivot the direction of their project. Since this experience is uncommon in undergraduate engineering courses it also helps distinguish graduates. The largest drawback is that each interview is conducted by two students and takes about an hour on average, not including the time needed to find and contact interviewees. Thus there is a significant opportunity cost in terms of time in the course. While it is not focused on explicitly in this exercise, much of the information students will discover exists independently and could be discovered through reports by market research firms. Other information is in the broader literature and students who have strong research skills may be able to forego some of the interviews. In the author’s experience, however, while time effective library research is not as effective as talking to people. Note also that some programs may envision their graduates working in established firms where customer discovery is not as important. In this case the skills developed in discovering value in order to create it may not be seen as important and this exercise not have a workable cost-benefit ratio in terms of student time commitment.
CategoriesClassroom & Courses DisciplinesComprehensive InstitutionsBucknell University
EXEMPLAR CARD REVIEWED CARD
586952156
Updated: 10/14/2022 3:28 PM
Reviewed: 10/14/2022 3:28 PM
ByAjmal Khan, Ajmal KhanFiras Hassan, Firas HassanHeath LeBlanc, Heath LeBlancKhalid Al-OlimatKhalid Al-Olimat
This card (and associated paper) supports the integration of curiosity, creating connections, and creating value (the 3Cs) of the entrepreneurial mindset in an electric circuits course with a lab component. We describe how a few key modifications that are reinforced continuously throughout the course can transform the course to support the 3Cs. Each of the 3Cs is targeted by a specific approach. Look at the Course Structure section for copies of the syllabus and course schedule to see how the entrepreneurially minded learning (EML) activities fit in the scope of the course.Curiosity is targeted through the formulation of exploratory questions and deeper exploration of those questions. For each lecture topic, a question has been generated by the instructor designed to stimulate student thought and to show students examples of good questions designed for deeper exploration of the topics. The first couple of minutes of class is spent discussing how the question is graded across five dimensions: grammar, clarity, relevance, topic orientation and potential for depth of exploration. Students submit their own sets of exploratory questions three times throughout the course. A single point formative assessment rubric has been created to provide students feedback on their questions. A brief research paper is assigned that requires students to formulate an exploratory question, identify at least one credible and relevant source to use to explore the topic of the question, identify new questions that arise during the research process, and report their findings. It is important for students to demonstrate they are aware of what they do not know by formulating follow-up questions during the research. Doing so demonstrates an ability for students to engage in effective self-study, which supports life-long learning. Students complete the short report with an assessment of their sources found during the research process. Look at the Curiosity-Related Activities section below for copies of the exploratory question rubric and brief research paper assignment. The conference presentation provided in the 2019 ASEE Conference Paper Link and Presentation section provides examples of questions scored on the rubric that are shared with students.Connections is targeted by circuit analogies related to more familiar topics. Connecting new topics to established student knowledge is a well-researched pedagogical approach firmly grounded in the science of learning. A dozen novel circuit analogies are provided in the paper (and even more are in the presentation) that are used in the course. An analogy reflection assignment is given that allows students to select either one of the analogies given throughout the course or to create their own analogy that connects the circuit content to a life experience or other topic. In either case, students are required to describe the underlying deep structure that is shared between the source and target of the analogy. It has been shown that students who partake in the exercise of identifying deep structure between analogs are more capable of transferring knowledge to novel situations. Look at the 2019 ASEE Conference Paper Link and Presentation section below for the presentation that provides the images used with the analogies that are presented to students. Also, look at the Connections-Related Activities sections for a copy of the analogy reflection assignment.Creating value is targeted through a circuit design-build-test project that requires a value proposition. Students are organized into interdisciplinary groups to design and build a temperature sensing circuit that utilizes a thermistor and meets certain design constraints but is open-ended in terms of the application, or need. Students are required to identify an important need or application for their temperature sensing circuit. They must justify the need through relevant market data and submit the idea for the need in a problem framing deliverable. Students also submit an individual design solution along with the problem framing document for formative feedback. The final proposal for the project has a value proposition section in which students summarize the value created by their design. Two suppliers must be identified and a cost comparison must be submitted in the final proposal. For more details on the design-build-test project, look at the Creating Value-Related Activities section for a copy of the project handout and rubric used for grading the final reports.
CategoriesClassroom & Courses DisciplinesElectrical & Computer Engineering | Engineering Science/Physics InstitutionsOhio Northern University
EXEMPLAR CARD REVIEWED CARD
2675166336
Updated: 4/4/2022 4:18 PM
Reviewed: 10/14/2022 1:41 PM
ByAmy Trowbridge, Amy TrowbridgeHaolin ZhuHaolin Zhu
Context This card describes course modules that were developed to introduce the global challenges facing society in the 21st century. These modules are linked below in the first folder and they are stored on a Canvas site that anyone can access. The modules are currently used in a 3-credit 7.5-week Massive Open Online Course (MOOC) offered through Arizona State University's (ASU) Earned Admissions (EA) program (now part of ASU Universal Learner Courses (ULC)), a program that offers both college credits at scale and a pathway for students to earn admissions into ASU. The on-ground version of this course is currently offered over a 15 week semester to students in the Grand Challenges Scholars Program (GCSP) at ASU, , recognized by the National Academy of Engineering, and most of these scholars take this course during their first year and it counts toward the multidisciplinary competency of the program. While these modules are interrelated, they have been packaged to also stand alone to allow for easy adoption, adaptation, and implementation by faculty members in their own courses and/or programs, in both face-to-face settings and in an online environment. Each module as well as the specific material within it can be used independently from the others. Course Modules Introduction These modules are centered on the NAE's Grand Challenges for Engineering and they help students develop an interdisciplinary systems perspective on global challenges related to the Grand Challenges themes of sustainability, health, security, and joy of living. One of the modules provides an overview of the global challenges and four subsequent modules each focuses on one of these four theme areas. To show variations of the challenges and solutions, within each theme area, different scales are discussed, including developing communities, developed communities, and global scale; or personal level, national level, and global scale. These modules aim to increase students' awareness of the social complexities involved in meeting the needs of local and global challenges through engineering and technology. Many different types of activities were designed based on best practices to engage students and incorporated in these modules to provide students with opportunities to actively consider and evaluate the reciprocal relationship between engineering solutions or technologies and aspects of society including economics, politics, ethics, environment, culture, and human behavior. Examples of these activities include mind mapping activities, simulation-based role play, design activity, pros and cons lists, game, case studies, etc. Besides activities and discussions, different types of video material are also included in these modules. These video material consists of instructor-led video lectures, application videos with voiceover animations, video clips and/or static images, expert talks that feature research faculty members and industry professionals from across the nation discussing challenges related to their fields and their current research and industry-related work to address these challenges, and video montages of interviews conducted with various experts and NAE GCSP alumni on various topics. Besides modules that allow students to broadly explore the global challenges in different theme areas, one of the remaining modules focuses on a research assignment that provides students with the opportunity to learn about examples of current research efforts related to one of the theme areas that they are most passionate about. Students are also introduced to a few frameworks which they can apply to analyze the potential societal impact of these research efforts from multiple perspectives. In addition to developing an interdisciplinary systems perspective about the challenges and their solutions from these aforementioned modules, students also start to develop an entrepreneurial mindset needed to tackle these challenges. One of the modules describes an open ended Entrepreneurially-Minded Learning (EML) based project that invites students to find their passion, exercise their entrepreneurial mindset, and develop a future solution to fulfill a need or opportunity related to the NAE’s vision for Engineering in the 21st century: Continuation of life on the planet, making our world more sustainable, secure, healthy, and joyful. In this project, students identify an opportunity to create added value for society, develop a futuristic solution, and research current technologies and trends to show that their solution will be technically feasible in the future. Students also consider various nontechnical aspects such as social, cultural, global, legal, economic, and political factors when developing their solution. When considering these societal factors, they identify the challenges they may face in developing and implementing a solution that will be technically feasible and economically viable while also creating value for society. They are also asked to imagine the impact their solutions would have on society if they were to be developed. This project can be implemented in both an online environment and a face-to-face setting. It can be done by students individually or as a group (suggested group size: 3-4 students). Various assignments are included to help students work through the design and development process and their work is showcased in a project poster. To help students make sense of their learning using the dynamic, active learning, discussion-based, guided self-exploratory material, digital portfolios are introduced in one of the modules, and they provide students with opportunities to reflect on their learning, connect their knowledge and experiences, infuse that knowledge and experience with meaning, and intertwine it with their own personal identities, interests, and values. Last but not least, there is one module that focuses on the competencies, skills, and/or mindset that is needed to tackle the challenges. It introduces the NAE GCSP competencies and shows examples of ways to achieve each of them. There are also discussions and assignments that ask students to reflect on their interests and goals, and determine the next steps they will take toward achieving them. In video montages, experts and GCSP alumni also share their perspectives about competencies, skills, and/or mindset that they feel are important and offer suggestions for students that are working to achieve these competencies to realize the goals for engineering in the 21st century. List of Course Modules The complete list of modules and sub-modules can be found below. 1. Module - Goals for engineering in the 21st century in an interdisciplinary, global context o Vision for engineering and specific goals o Developing solutions to interdisciplinary societal challenges o Customer discovery, needs analysis, and opportunity identification · 2. Module - Developing solutions to make our lives more sustainable o Introduction to sustainability o Sustainability challenges and solutions in developing communities o Sustainability challenges and solutions in developed communities o Global sustainability challenges · 3. Module - Developing solutions to make our lives healthier o Introduction to health o Global differences in health o Health challenges and solutions in developed communities o Health challenges and solutions in developing communities · 4. Module - Developing solutions to make our lives more secure o Introduction to security o Personal security challenges and solutions o National security challenges and solutions o Global security challenges and solutions · 5. Module - Developing solutions to make our lives more joyful o Introduction to joy of living o Education-related challenges and solutions o Challenges and solutions in joy of living o Challenges and solutions related to engineering the tools of scientific discovery and exploration 6. Module - Impact of engineering solutions o Societal impact of technology frameworks · 7. Module - How can you make an impact? o Realizing the goals for engineering in the 21st century: competencies o Taking action · 8. Module - Future solutions project o Future solutions project overview o Assignment: needs analysis part 1 o Assignment: needs analysis part 2 o Assignment: developing a solution o Assignment: identifying technology development milestones o Assignment: project poster · 9. Module - Research assignment · 10. Module - Professional portfolio o Professional portfolio o Digital portfolio reflections · 11. Module - Additional resources o Gathering information How the Course Modules are Used in the 7.5-week MOOC The first 7 modules listed above are each covered in a week when they are used in the MOOC that was previously mentioned. Within the MOOC, the Future Solutions project is conducted over the entire duration of the 7.5 week course. It is introduced at the end of week 1 and students work on one project assignment during each of the subsequent weeks. The project poster is submitted at the end of the course. The research assignment listed in the 9th module is introduced at the beginning of week 6 (Module - Impact of engineering solutions) and is submitted at the end of the same week. The digital portfolio mentioned in the Module - Professional portfolio is introduced and set up by students before the start of week 1. They then complete a reflection at the end of each of the theme modules (Modules 2-5) and complete a final reflection and showcase their accomplishments at the end of the course. Link to EM EM is introduced and its importance in tackling the challenges presented is addressed in one of the modules and it is also instilled throughout all other modules. More specifically, these course modules cover the three C's in the following ways. Curiosity Students are encouraged to view the challenges presented as opportunities. There are discussions about stakeholders and target customers, the importance of customer discovery, how to solicit voice of the customers in order to identify specific customer needs, how to organize customer needs and extrapolate customer needs in larger contexts for opportunity identification. These concepts and techniques are practiced in the Future Solutions project. Besides the project, many of the activities and discussions also provide students with opportunities to explore the role the customers play in the development of technologies to address the challenges. One such example is the case study about PlayPumps, which are merry-go-round type devices that pump water as children play on them. The solution was implemented in South African countries without proper sociocultural considerations of the communities and this has led to the failure of the solution. Another example is the You Decide! activity where students are asked to rank nanotechnologies based the importance and usefulness to them and again to their assigned characters. This activity helps students better understand how people's value shapes the development and implementation of technologies. Some of these activities also help students explore a contrarian view of accepted solutions, by critically considering the many non-technical challenges that these solutions might face during their development and implementation and possible negative impact they could have on society from multiple perspectives. Examples of these challenges include economic barriers, public opinion, ethical concerns, to name a few. And social relationships, economics, politics, environment, are among some of the examples of ways these technologies might impact society negativelyConnections Throughout the modules, an interdisciplinary systems approach is emphasized as students explore the challenges and consider potential technological solutions that address them. Students are encouraged to view technologies as part of larger systems, and consider both technical elements and non-technical elements that interact with these technologies. Students are encouraged to consider and make connections between technologies and aspects of society including people and different organizations, economics, politics, ethics, environment, culture, and human behavior, and integrate information from these multiple perspectives as they develop technologies. Students practice this in their Future Solutions projects as well as many activities and discussions. Some example activities that help students make connections include the Climate Policy activity, the Energy Economics activity, the National Security Role Play activity, and the Advanced Technology Mind Map activity, etc.. For example, in the Climate Policy activity, students make connections between technologies and public policy to help them understand the role public policy plays in the diffusion of innovations. The Energy Economics game provides students with an opportunity to make connections between various factors including tariffs, tax credit, political conflicts, weather events, infrastructure degradation, technology advancements, and the success of various technologies in the energy market. In the National Security Role Play activity, students play the role of a governor who makes a series of decisions about the actions they would take in response to a security threat affecting multiple states. As students make decisions, they factor in interactions and connections between engineers, businesses, local, state, and national government, humanitarian aid organizations, media, citizens, and others that are necessary not only to detect and mitigate the current threat situation but also to prevent possible future threats. The Advanced Technology Mind Map activity asks students to critically consider the implication of the development and implementation of an advanced technology and use a mind map to show its connection and interaction with various aspects of society. Besides making connections between technology and various aspects of society, students also make connections between the themes introduced in the modules, including sustainability, health, security, and joy of living, recognizing that many of the challenges are related to more than one theme area and thus efforts from multiple disciplines must be integrated in addressing them. Creating Value These course modules emphasize the importance of considering the impact of technologies on society from multiple perspectives, including sociocultural, economic, environmental, global, political, etc., and introduces multiple frameworks that help students analyze/predict the societal impact of technologies. Students consider and articulate the value proposition of their Future Solutions project and identify multiple ways their future technology would create value for their stakeholders, target customers, and society. In the Research Assignment, students also analyze the potential societal impact of examples of current research efforts that address challenges within a theme area they are most passionate about from multiple perspectives.ASEE Papers about this workThe paper that discusses the design and development of the course modules and insights gained from the initial offering of the MOOC was presented in the F341A Multidisciplinary Learning Experiences Session at the 2020 ASEE Annual Conference. An additional paper assessing the use and effectiveness of these open access course modules shared with faculty via an online platform was presented at the 2021 ASEE Virtual Annual Conference. These papers can be found in the folders section of this card. What is Included in this Card Included in the folders below is the link to the Course Modules description page (enrollment instructions are found on this page) and two ASEE papers that describe the design, development, and initial offering of the MOOC in which these course modules are currently used at ASU, and the use and effectiveness of the open access course modules available on the online platform. Connection to other work These course modules were developed by faculty and staff at ASU as part of a GCSP "Toolkit" to benefit students at other institutions as well as ASU. Other opportunities and resources developed as a part of this toolkit include a Grand Challenges focused Speaker Series, a three week project-based Entrepreneurial Experience for undergraduate students in GCSP, and Industry workshop(s) focused on understanding and communicating the value of entrepreneurially minded GCSP students in addressing challenges faced by Industry. See Related Cards sections for links to cards about the toolkit and its components.
CategoriesClassroom & Courses DisciplinesAll Engineering Disciplines InstitutionsArizona State University